11/29/2023 0 Comments Legend of grimrock 2 four plaguesI love that whenever you are given a tangible reward in this game, Turnip Boy tears it to shreds. Turnip Boy can't keep his fucking hands to himself, but at least it ended with him saving the world. It was nerve-wracking juggling multiple enemies on a stage with your small health pool, but I love a good head-scratcher. (Think of those puzzles where you have to slide on the ice.) When you run into an enemy, you do damage to them. But you're limited by your movement you select a direction to move, and you keep sliding in that direction until you hit a wall. It's an isometric roguelike puzzle game you have to kill all of the enemies on a floor before you can descend to the next floor to kill more. I had been playing this game for an entire year trying to beat it with the first character. Sort of Zelda-ish in its progression? I guess I enjoyed it at the time, and technically there's nothing wrong with it, but thinking back on it now, it wasn't that memorable. It's an easy platformer with an interesting art style and musical theming. Enjoyed the story too, which is why I'll be picking up the sequel at some point. Still, I enjoyed all of the characters and (most of) the stealth sections, even if they were simple. The rivers of rats were spectacular forces of nature, but combatting them – or the myriad of basic soldiers – never felt like much of a challenge. Great cinematic game with a cool concept. I loved the cooking minigames and getting the maximum number of stars I could for meals. It's got so much heart, it's such a relaxing experience, I loved going out into the bay and filling up my fishing compendium. It's not perfect – it's got a few bugs and some mandatory sections that are a little finnicky with the control scheme – but my god, I never thought I could love a fishing game. Accessing the Shrine of the Glutton counts as finding a secret a Speed Potion is in the western tunnel, a Tome of Health is found in the pillar, and east of that are a set of Leather Gloves.I really adored this game.At the end of the passage are 3 Fire Bombs and 30 Pellets. Pressing it disables the Windgate and opens a passage behind it, revealing a Mummy. In the second chamber, there is a hidden button to the left of the sign.Even more Mummies inhabit the Shrine clear them out, and several useful items can be found throughout it. On the north wall is a sign reading "Shrine of the Glutton" next to an alcove place three pieces of food inside to open a passage. It holds several Mummies, a couple of items in the south, and a Windgate in the west returning to the floor above. The final chamber in the southeast is reached by falling down one of the pits in the Trickster's battle room. Scattered throughout the chamber are several weapons and a Blooddrop Cap. After clearing them, go to the room in the southeast an alcove on the south wall holds two Healing Potions, and a switch on the west wall allows access to the Windgate. The northwestern chamber is reached by falling down the pit in the room reached through the Philosopher's Stone puzzle, and is home to three Ratlings. To escape, throw the switch on the pillar in the north this will open the wooden door, allowing access to the Windgate. It is filled with Wargs, and holds alchemical ingredients and weapons. The central north chamber can be reached by falling down the pit in the Nest. Across from the Windgate leading back to the pit room, a sign reads "Remember, sometimes things are hidden in plain sight." Not only does this give advice to escaping the pit room, but it hints toward a secret hidden here. If the fall caused heavy injury to one of your party, a Healing Potion lies at the north end of the tunnel. Second is the northeast chamber, reached by falling down one of the two pits that seal you inside that level. Besides a Windgate that will return you to that level, it holds nothing of interest. The first accessible portion is the southwest chamber, reached by falling down the pit in the southwest chamber in the Twigroot Tunnels.
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